The Era Astral Project Reborn

On the old version of this blog I had posts about a project know simply as Era Astral. It was a single player RPG project I was working on at that time. I was using C# and XNA for programming the engine of the game and I had way too high expectations especially on my own part.

Now I’m a bit older and a bit wiser. Well not that much older… definitely wiser though. Since then I’ve switched to Linux, taken up C/C++ programming seriously and generally just learned a lot. Recently I then decided to take up the project again. This time around I’ll try and allow other people to do a lot of the work I was planning on doing myself though. To start off with I’m currently working on an initial version of a simple engine and a level editor. This way a lot of the entire design process can be done by non-programmers. This should allow me to really focus on the engine stuff.

Everything is very early in the process as of now but I hope to throw in a few updates here as the project comes along. To start off with here are a few technical specifications of the game and engine.

- Written in C++ and should be generally optimized for speed
- Using OpenGL for graphics wrapped up with SDL
- Cross-Platform! Will run at least on Linux and Windows
- Single player but with the possibility that network might be implemented
- Entire project will probably be open source in the spirit of the GNU/Linux world

That’s it for now. I’ll throw in some more info and maybe even some screenshots once I have something more real to show off.

Stay tuned and take care everyone

Regards
Sigurd

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~ by Sigurd Suhm on July 21, 2009.

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